TEACHING METHODOLOGY NO: 3 GAME-BASED LEARNING METHOD
AIM:
§ To improve the critical thinking of the learners.
§ To increase student engagement by adding sense of
fun to learning journey.
§ To inculcate the essence of teamwork.
CONTENT OUTLINE:
Identifying reversible and irreversible changes. Original
substances cannot be reverted back, new substances are always formed is irreversible
change. Substances that can be reverted back to its original state is reversible
change.
PROCEDURE:
§ The teacher first explains the rules and regulations
of the game and how to play it.
i.
One
student from a team I assigned to draw a picture from the stack card chosen.
ii.
The
assigned student is given a minute to draw the picture on the board.
iii.
Once
drawing is done, one from his team need to guess the answer.
§ Right answers will be given a point. No negative
points or wrong answer.
§ At the end, winning team will be rewarded.
GEO TAGGED PHOTOS:
EDUCATIONAL IMPLICATIONS:
§ One can enhance the game-based learning virtually by
introducing technology.
§ Feedback is hardly a part of the process. Hence proper
feedback mechanism can be maintained.
CONCLUSION:
The findings
indicated that game based learning significantly had better academic
achievement and better attitude towards science learning.



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